20c3273314
Restore control panel after renderer resets
Build / setup (push) Has been cancelled
Build / build-appimage (push) Has been cancelled
Build / build-steamlink (push) Has been cancelled
Build / build-windows-macos (push) Has been cancelled
2026-02-12 09:28:57 -07:00
25310655c5
Add separate keyboard and mouse input shortcuts
Build / setup (push) Waiting to run
Build / build-appimage (push) Blocked by required conditions
Build / build-steamlink (push) Blocked by required conditions
Build / build-windows-macos (push) Blocked by required conditions
2026-02-12 09:27:36 -07:00
87f4e90ca2
Split keyboard and mouse policy handling
Build / setup (push) Waiting to run
Build / build-appimage (push) Blocked by required conditions
Build / build-steamlink (push) Blocked by required conditions
Build / build-windows-macos (push) Blocked by required conditions
2026-02-12 09:11:40 -07:00
bcb721bca3
Poll gamepad recovery even when SDL event queue is busy
Build / setup (push) Waiting to run
Build / build-appimage (push) Blocked by required conditions
Build / build-steamlink (push) Blocked by required conditions
Build / build-windows-macos (push) Blocked by required conditions
2026-02-12 02:08:56 -07:00
b03a4341e3
Poll SDL device list to recover missing hotplug events
Build / setup (push) Waiting to run
Build / build-appimage (push) Blocked by required conditions
Build / build-steamlink (push) Blocked by required conditions
Build / build-windows-macos (push) Blocked by required conditions
2026-02-12 02:06:12 -07:00
e88be5dce2
Align input policy startup flow and fix gamepad reconnect handling
Build / setup (push) Waiting to run
Build / build-appimage (push) Blocked by required conditions
Build / build-steamlink (push) Blocked by required conditions
Build / build-windows-macos (push) Blocked by required conditions
2026-02-12 01:36:36 -07:00
8a7be971a4
Make in-stream control panel persistent and readable
2026-02-12 01:15:03 -07:00
7e9a4add09
Finalize session input policy host sync
Build / setup (push) Waiting to run
Build / build-appimage (push) Blocked by required conditions
Build / build-steamlink (push) Blocked by required conditions
Build / build-windows-macos (push) Blocked by required conditions
2026-02-12 00:38:05 -07:00
9e52a4200b
Phase 4 volume
Build / setup (push) Waiting to run
Build / build-appimage (push) Blocked by required conditions
Build / build-steamlink (push) Blocked by required conditions
Build / build-windows-macos (push) Blocked by required conditions
2026-02-11 21:20:48 -07:00
f78a63ab75
Add runtime input toggles and gated input sending
Build / setup (push) Waiting to run
Build / build-appimage (push) Blocked by required conditions
Build / build-steamlink (push) Blocked by required conditions
Build / build-windows-macos (push) Blocked by required conditions
2026-02-11 17:18:53 -07:00
Cameron Gutman
5020fc6f48
Do not reset the renderer on SDL_RENDER_TARGETS_RESET
...
We only need to do this on a SDL_RENDER_DEVICE_RESET where we lose the whole device.
This also reverts a56efe5 since this change is not needed when handling the reset events properly.
2026-01-31 13:00:23 -06:00
Cameron Gutman
a56efe5c36
Fix infinite renderer resets on SDL3 using direct3d renderer
2026-01-30 20:39:53 -06:00
Cameron Gutman
6d5b9e4706
Remove Windows dark mode hack since SDL3 supports it natively
2026-01-30 19:57:11 -06:00
Cameron Gutman
792f762c15
Standardize on QString::toUtf8()
2026-01-26 21:49:08 -06:00
Cameron Gutman
d484ec3ac8
Fix Clazy range-loop-detach warnings
2026-01-26 21:49:08 -06:00
Cameron Gutman
c5960c3e15
Always use display scaling with the KMSDRM video driver
2025-12-30 15:39:32 -06:00
Cameron Gutman
b48cbd76f5
Fix implicit fallthrough warning
2025-12-30 15:32:15 -06:00
Cameron Gutman
ceef792f04
Use display scaling to improve performance on slow GPUs
...
This dramatically improves performance for lower resolution
streams on slow GPUs when using the GL and Vulkan renderers.
2025-12-30 15:00:47 -06:00
Cameron Gutman
41ad3c0938
Add environment variable override helper function
...
This allows FORCE_QT_GLES and SEPARATE_TEST_DECODER to override both true and false.
2025-12-27 15:33:39 -06:00
Cameron Gutman
21fb2832e1
Fix CLI exit after unexpected stream termination
...
Fixes #939
2025-12-27 13:33:46 -06:00
Cameron Gutman
b80d2a00c0
Fix SIGTERM unexpectedly quitting the host app
2025-12-23 01:09:21 -06:00
Cameron Gutman
7f54662160
Autoselect AV1 over H.264 on RK3588
2025-12-21 14:59:08 -06:00
Cameron Gutman
f66285ddba
Fix spurious HEVC software decode warning if AV1 is forced without HEVC hardware decoding
2025-12-21 14:36:22 -06:00
Cameron Gutman
4a591069ac
Add custom signal handlers to arbitrate between Qt and SDL
...
Fixes #1496
2025-12-14 18:57:26 -06:00
Cameron Gutman
c71b513bc4
Pump the Qt event loop before creating the SDL window
2025-12-14 18:09:20 -06:00
Cameron Gutman
700655c051
Remove the fixed delay for starting the connection
...
The StreamSegue already handles delaying to allow the warnings to be visible.
2025-12-14 17:57:20 -06:00
Cameron Gutman
62816a6b2a
Prioritize AV1 over H.264 if HEVC is unavailable on Windows
...
Some Windows PCs are shipping with HEVC disabled in firmware, even though they support AV1.
2025-11-24 00:06:40 -06:00
Cameron Gutman
d40999ce06
Don't reset Qt's OpenGL state
...
We're using a different EGL context for SDL, so it's unnecessary.
2025-11-22 19:47:52 -06:00
Cameron Gutman
54283ce0a1
Rework session initialization to return to the Qt event loop while connecting
...
We also display multiple launch warnings at the same time
2025-11-22 17:09:16 -06:00
Cameron Gutman
9106f2c420
Disable the depth and stencil buffers
...
We don't have any need for either in our renderers.
2025-11-06 17:44:01 -06:00
Cameron Gutman
bd6235efba
Use async logging while streaming only
...
The benefits of reliable output outweigh performance concerns during non-streaming activities.
2025-10-25 00:18:34 -05:00
Cameron Gutman
bdb6d02dac
Add (currently harmless) missing break
2025-10-22 23:21:07 -05:00
Cameron Gutman
9bcc6291be
Auto-lock the cursor in single display borderless windowed scenarios
2025-10-22 23:13:03 -05:00
Qian23333
fb9a164111
feat: disable text input when window gains focus
2025-10-20 23:33:10 -05:00
Cameron Gutman
c0d38ee78f
Switch the decoder lock to a mutex
...
It can be held for non-trivial amounts of time.
2025-10-12 15:47:09 -05:00
Laszlo Racz
0c8354336b
Fix: Improve stream window resizing logic
2025-07-27 14:23:12 -05:00
Odizinne
65c04fd560
Added option to disable pre launch warning and delay
2025-07-04 15:04:10 -05:00
James Poje
9c9bfd8428
Add quit-app-and-exit shortcut Ctrl+Alt+Shift+E
...
Add a shortcut to quit the current app and exit Moonlight entirely.
2025-04-02 21:55:38 -05:00
ABeltramo
d9c7a245ef
DualSense adaptive trigger support ( #1561 )
2025-04-01 21:45:25 -05:00
Cameron Gutman
dd2a99a96b
Prepare for SDL3 support
2025-01-25 16:20:20 -06:00
Cameron Gutman
6d023c2dfa
Defer launch warnings until after launch validation
...
We need to destroy the SDL window before we can be sure that Qt
can draw to the screen if we used KMSDRM.
2024-09-23 21:48:43 -05:00
Cameron Gutman
d1dffdc34c
Prefer optimal 8-bit hardware codec if 10-bit codec is not available
2024-09-15 16:47:30 -05:00
Cameron Gutman
268f8db26b
Never negotiate 10-bit profiles without a 10-bit renderer
2024-09-15 15:53:45 -05:00
Cameron Gutman
de28eda266
Don't enable HDR checkbox if no HDR renderers work
2024-09-15 15:09:11 -05:00
Cameron Gutman
02853e74ba
Reduce the bitrate to YUV420 defaults if YUV444 was selected but not negotiated
...
If the user has selected a custom bitrate, we will leave it alone.
2024-09-12 21:52:27 -05:00
Cameron Gutman
46910cf774
Remove black background workaround now that SDL is fixed
2024-09-12 21:38:30 -05:00
Cameron Gutman
d2b3bc962f
Probe for a HDR-compatible software renderer
2024-08-20 23:03:41 -05:00
Cameron Gutman
876375f7e9
Add additional codec negotiation improvements
...
- Fix picking incompatible YUV444 codec if software decoding was forced
- Prefer AV1 over HEVC when using HDR with software decoding
- Display software decoding warning when using an HDR codec without hardware decoding
2024-08-20 23:03:09 -05:00
Cameron Gutman
e662e93a53
Prioritize AV1 over HEVC for HDR with software decoding
...
dav1d is much faster than FFmpeg's HEVC decoder
2024-08-20 01:30:33 -05:00
Cameron Gutman
7c6954b5f6
Add HDR support with software decoding using libplacebo
...
Not supported on macOS yet.
2024-08-20 01:28:00 -05:00