Revert deprecation.

This commit is contained in:
EXetoC 2014-03-26 23:34:30 +01:00
commit 68e24fc972

View file

@ -5873,7 +5873,7 @@ proc glGetActiveAttrib*(programObj: GLhandle, index: GLuint, maxlength: GLsizei,
name: PGLChar){.stdcall, importc, ogl.} name: PGLChar){.stdcall, importc, ogl.}
proc glGetActiveAttrib*(programObj: GLhandle, index: GLuint, maxlength: GLsizei, proc glGetActiveAttrib*(programObj: GLhandle, index: GLuint, maxlength: GLsizei,
len: var GLint, size: var GLint, typ: var GLenum, len: var GLint, size: var GLint, typ: var GLenum,
name: PGLChar){.deprecated.} = name: PGLChar) =
glGetActiveAttrib(programObj, index, maxlength, addr len, addr size, glGetActiveAttrib(programObj, index, maxlength, addr len, addr size,
addr typ, name) addr typ, name)
proc glGetActiveUniform*(programObj: GLhandle, index: GLuint, proc glGetActiveUniform*(programObj: GLhandle, index: GLuint,
@ -5881,13 +5881,13 @@ proc glGetActiveUniform*(programObj: GLhandle, index: GLuint,
typ: ptr GLenum, name: PGLChar){.stdcall, importc, ogl.} typ: ptr GLenum, name: PGLChar){.stdcall, importc, ogl.}
proc glGetActiveUniform*(programObj: GLhandle, index: GLuint, proc glGetActiveUniform*(programObj: GLhandle, index: GLuint,
maxLength: GLsizei, len: var GLsizei, size: var GLint, maxLength: GLsizei, len: var GLsizei, size: var GLint,
typ: var GLenum, name: PGLChar){.deprecated.} = typ: var GLenum, name: PGLChar) =
glGetActiveUniform(programObj, index, maxLength, addr len, addr size, glGetActiveUniform(programObj, index, maxLength, addr len, addr size,
addr typ, name) addr typ, name)
proc glGetAttachedShaders*(programObj: GLhandle, MaxCount: GLsizei, proc glGetAttachedShaders*(programObj: GLhandle, MaxCount: GLsizei,
Count: ptr GLint, shaders: PGLuint){.stdcall, importc, ogl.} Count: ptr GLint, shaders: PGLuint){.stdcall, importc, ogl.}
proc glGetAttachedShaders*(programObj: GLhandle, MaxCount: GLsizei, proc glGetAttachedShaders*(programObj: GLhandle, MaxCount: GLsizei,
Count: var GLint, shaders: PGLuint){.deprecated.} = Count: var GLint, shaders: PGLuint) =
glGetAttachedShaders(programObj, MaxCount, addr count, shaders) glGetAttachedShaders(programObj, MaxCount, addr count, shaders)
proc glGetAttribLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, ogl.} proc glGetAttribLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, ogl.}
proc glGetProgramiv*(programObj: GLhandle, pname: GLenum, params: PGLInt){. proc glGetProgramiv*(programObj: GLhandle, pname: GLenum, params: PGLInt){.
@ -5895,18 +5895,18 @@ proc glGetProgramiv*(programObj: GLhandle, pname: GLenum, params: PGLInt){.
proc glGetProgramInfoLog*(programObj: GLHandle, maxLength: glsizei, proc glGetProgramInfoLog*(programObj: GLHandle, maxLength: glsizei,
len: ptr GLint, infoLog: PGLChar){.stdcall, importc, ogl.} len: ptr GLint, infoLog: PGLChar){.stdcall, importc, ogl.}
proc glGetProgramInfoLog*(programObj: GLHandle, maxLength: glsizei, proc glGetProgramInfoLog*(programObj: GLHandle, maxLength: glsizei,
len: var GLint, infoLog: PGLChar){.deprecated.} = len: var GLint, infoLog: PGLChar) =
glGetProgramInfoLog(programObj, maxLength, addr len, infoLog) glGetProgramInfoLog(programObj, maxLength, addr len, infoLog)
proc glGetShaderiv*(shaderObj: GLhandle, pname: GLenum, params: PGLInt){.stdcall, importc, ogl.} proc glGetShaderiv*(shaderObj: GLhandle, pname: GLenum, params: PGLInt){.stdcall, importc, ogl.}
proc glGetShaderInfoLog*(shaderObj: GLHandle, maxLength: glsizei, proc glGetShaderInfoLog*(shaderObj: GLHandle, maxLength: glsizei,
len: ptr glint, infoLog: PGLChar){.stdcall, importc, ogl.} len: ptr glint, infoLog: PGLChar){.stdcall, importc, ogl.}
proc glGetShaderInfoLog*(shaderObj: GLHandle, maxLength: glsizei, proc glGetShaderInfoLog*(shaderObj: GLHandle, maxLength: glsizei,
len: var glint, infoLog: PGLChar){.deprecated.} = len: var glint, infoLog: PGLChar) =
glGetShaderInfoLog(shaderObj, maxLength, addr len, infoLog) glGetShaderInfoLog(shaderObj, maxLength, addr len, infoLog)
proc glGetShaderSource*(shaderObj: GLhandle, maxlength: GLsizei, proc glGetShaderSource*(shaderObj: GLhandle, maxlength: GLsizei,
len: ptr GLsizei, source: PGLChar){.stdcall, importc, ogl.} len: ptr GLsizei, source: PGLChar){.stdcall, importc, ogl.}
proc glGetShaderSource*(shaderObj: GLhandle, maxlength: GLsizei, proc glGetShaderSource*(shaderObj: GLhandle, maxlength: GLsizei,
len: var GLsizei, source: PGLChar){.deprecated.} = len: var GLsizei, source: PGLChar) =
glGetShaderSource(shaderObj, maxlength, addr len, source) glGetShaderSource(shaderObj, maxlength, addr len, source)
proc glGetUniformLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, ogl.} proc glGetUniformLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, ogl.}
proc glGetUniformfv*(programObj: GLhandle, location: GLint, params: PGLfloat){. proc glGetUniformfv*(programObj: GLhandle, location: GLint, params: PGLfloat){.