commit
f741bfd031
1 changed files with 28 additions and 6 deletions
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@ -5869,23 +5869,45 @@ proc glDetachShader*(programObj, shaderObj: GLhandle){.stdcall, importc, ogl.}
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proc glDisableVertexAttribArray*(index: GLuint){.stdcall, importc, ogl.}
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proc glEnableVertexAttribArray*(index: GLuint){.stdcall, importc, ogl.}
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proc glGetActiveAttrib*(programObj: GLhandle, index: GLuint, maxlength: GLsizei,
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len: var GLint, size: var GLint, typ: var GLenum,
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len: ptr GLint, size: ptr GLint, typ: ptr GLenum,
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name: PGLChar){.stdcall, importc, ogl.}
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proc glGetActiveAttrib*(programObj: GLhandle, index: GLuint, maxlength: GLsizei,
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len: var GLint, size: var GLint, typ: var GLenum,
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name: PGLChar) =
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glGetActiveAttrib(programObj, index, maxlength, addr len, addr size,
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addr typ, name)
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proc glGetActiveUniform*(programObj: GLhandle, index: GLuint,
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maxLength: GLsizei, len: ptr GLsizei, size: ptr GLint,
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typ: ptr GLenum, name: PGLChar){.stdcall, importc, ogl.}
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proc glGetActiveUniform*(programObj: GLhandle, index: GLuint,
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maxLength: GLsizei, len: var GLsizei, size: var GLint,
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typ: var GLenum, name: PGLChar){.stdcall, importc, ogl.}
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typ: var GLenum, name: PGLChar) =
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glGetActiveUniform(programObj, index, maxLength, addr len, addr size,
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addr typ, name)
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proc glGetAttachedShaders*(programObj: GLhandle, MaxCount: GLsizei,
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Count: var GLint, shaders: PGLuint){.stdcall, importc, ogl.}
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Count: ptr GLint, shaders: PGLuint){.stdcall, importc, ogl.}
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proc glGetAttachedShaders*(programObj: GLhandle, MaxCount: GLsizei,
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Count: var GLint, shaders: PGLuint) =
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glGetAttachedShaders(programObj, MaxCount, addr count, shaders)
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proc glGetAttribLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, ogl.}
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proc glGetProgramiv*(programObj: GLhandle, pname: GLenum, params: PGLInt){.
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stdcall, importc, ogl.}
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proc glGetProgramInfoLog*(programObj: GLHandle, maxLength: glsizei,
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len: var GLint, infoLog: PGLChar){.stdcall, importc, ogl.}
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len: ptr GLint, infoLog: PGLChar){.stdcall, importc, ogl.}
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proc glGetProgramInfoLog*(programObj: GLHandle, maxLength: glsizei,
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len: var GLint, infoLog: PGLChar) =
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glGetProgramInfoLog(programObj, maxLength, addr len, infoLog)
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proc glGetShaderiv*(shaderObj: GLhandle, pname: GLenum, params: PGLInt){.stdcall, importc, ogl.}
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proc glGetShaderInfoLog*(shaderObj: GLHandle, maxLength: glsizei,
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len: var glint, infoLog: PGLChar){.stdcall, importc, ogl.}
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len: ptr glint, infoLog: PGLChar){.stdcall, importc, ogl.}
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proc glGetShaderInfoLog*(shaderObj: GLHandle, maxLength: glsizei,
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len: var glint, infoLog: PGLChar) =
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glGetShaderInfoLog(shaderObj, maxLength, addr len, infoLog)
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proc glGetShaderSource*(shaderObj: GLhandle, maxlength: GLsizei,
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len: var GLsizei, source: PGLChar){.stdcall, importc, ogl.}
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len: ptr GLsizei, source: PGLChar){.stdcall, importc, ogl.}
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proc glGetShaderSource*(shaderObj: GLhandle, maxlength: GLsizei,
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len: var GLsizei, source: PGLChar) =
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glGetShaderSource(shaderObj, maxlength, addr len, source)
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proc glGetUniformLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, ogl.}
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proc glGetUniformfv*(programObj: GLhandle, location: GLint, params: PGLfloat){.
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stdcall, importc, ogl.}
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