561 B
561 B
To create ColOcc:
- Import GLB
- Delete irrelevant meshes
- Join all
- Shade flat
- Merge by distance
- Degenerate dissolve
- Delete loose
- Decimate 0.15
- Merge by distance
- Degenerate dissolve
- Delete loose
- Set origin to center of mass
*_Props.glb import:
- Set light baking to dynamic
- Should have meshes extracted since you'll have to break inheritance to create rigidbodies for them anyway
*_ColOcc.glb import:
- Generate physics
- Occluder: Mesh + Occluder (physics don't get generated otherwise)
- Shape type: Trimesh