JFA_driven_motion_blur_demo/Meshes/Mesh_Guide.md
2024-07-06 21:22:05 +03:00

561 B

To create ColOcc:

  • Import GLB
  • Delete irrelevant meshes
  • Join all
  • Shade flat
  • Merge by distance
  • Degenerate dissolve
  • Delete loose
  • Decimate 0.15
  • Merge by distance
  • Degenerate dissolve
  • Delete loose
  • Set origin to center of mass

*_Props.glb import:

  • Set light baking to dynamic
  • Should have meshes extracted since you'll have to break inheritance to create rigidbodies for them anyway

*_ColOcc.glb import:

  • Generate physics
  • Occluder: Mesh + Occluder (physics don't get generated otherwise)
  • Shape type: Trimesh